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Packaging concept – Our game’s system if very complicated so I tried to use the box to create a mental map in the player’s mind of how everything hooked up.
Packaging concept – Our game’s system if very complicated so I tried to use the box to create a mental map in the player’s mind of how everything hooked up.
Carrying Case concept
The playset piece for Infinity 1.0 involved some heavy manufacturing and cost constraints. On top of that we had to represent 3 separate playsets with a single piece. I came up with the idea of using a cube turned onto it’s point. This created 3 upward facing surfaces onto which we could put a logo for each playset. And when viewed from directly above, the silhouette of this shape echoed the hexagonal Infinity logo.
concept for a Disneyland exclusive lanyard that you could scan at stations around the park to unlock special content in your game back home.
“Event Planner” was a more palatable way of saying, “Wedding Planning Game” when I pitched this idea.
Disney Infinity [2.0]_20150111150459
Toy Box toy concept.
Concept for the Avatar House mechanic that allowed players to customize a personal space.
Concept for the Avatar House mechanic that allowed players to customize a personal space.
Lone Ranger Playset carriage shape exploration
Toy Box Race gate concept
Toy Box story gate concept